I’ve been playing a relatively new Titanic VR (Virtual Reality) game with the Oculus Rift that lets players explore the whole shipwreck from the inside and out and I am in awe of how realistic it is.
The full game hasn’t been launched but is available for early beta release on the Oculus and Steam marketplaces for those who can’t wait until the August release date. The full version of the game will feature the Belfast-built ship as it was sinking on April 14th, 1912 and allow players to see what it was like to be on the ill-fated ship that day.
It comes from an initial Kickstarter fund that was launched back in 2017 that encouraged members of the gaming community who wanted to see an immersive Titanic game to contribute in any way that they could.
In the game, you get to recover various artifacts and items from the seafloor and complete missions based on that, but while that is still great, what really struck me was the sheer detail and effort put into it. The ship itself is based on how it looked when it was discovered a few hundred miles from Newfoundland, Canada.
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According to the CEO of Immersive VR Education Ltd, David Whelan, the game’s designers used extensively-detailed maps of the shipwreck in order to create an accurate 3D depiction of the Titanic.
Similarly, in order to get players truly connected with the VR experience, they used motion-capture and face-scanning technology, as well as professional voice actors for the characters to make people feel as if they are really there.
As you know we have confirmed that the full release of TitanicVR is coming out this August. The new release will feature our 15 minute Lifeboat 6 scene, where you are completely immersed in the sinking of RMS Titanic #TitanicTuesdays pic.twitter.com/SWXieygYdQ
— VR Education (@vreducation) June 12, 2018
You can either choose to do the missions or simply have a look around and just admire how much effort was put into it. I thought it was a lot of fun checking out all of the hidden passageways and areas in the wreck, which genuinely gave me a sense of scale for this monumental disaster.
One doesn’t have to rely on what others concluded about the wreck in the game, but instead, you get a great chance to come to your own conclusions from your own navigating and exploring around it.
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